For this goal, I created a tool within the Unity editor that, after a few configurations, could automatically play Ziango’s games. By simulating a user’s touch, it would perform each game’s main input method (tapping, dragging, or swiping). These actions would allow the tester to complete most of the game’s levels at a faster pace than a human tester. These testing sessions would also produce useful feedback to the programmer or game designer – whether it’s code exceptions, or unbeatable levels – through screenshots, screen recordings, and bot and game logs.